PlayBasic 1.63

May 12th, 2008 by admin

Comcast Triple Play Basic. (6 mbit web, ~80 channels, ~45 music channels, digital phone). $ 99.00*. $ 138.88. 4.75 per digital box safety.40 for remote. 3.00 for e-MTA.

PlayBasic is full featured game creation language for windows. It was designed to generate 2D game coding easier for beginners, retro gamers, right through to experienced game developers.

PlayBasic 1.63 supports up to 8 open projects simultaniously. security

It achieves this via including as a lot of inbuilt highlights as possible, letting you work on constructing your game, rather than learning the a lot of techniques behind it. It’s this approach that makes Play Basic the best gateway to learning coding and game development on the computer. Just Like AMOS, and STOS did on the Amiga / Atari ST machines!

Since PlayBasic focues upon game creation, it includes a wealth of graphical highlights & effects. From Mapping, Sprites, Pic effects, 2D Cameras, Vector Shapes, Texture Mapping through to a full set of traditional 2D vector art. The graphics engine also includes maintenance for several special effects like Alpha Blending (variable, additive, subtractive), Rotation, Scaling, logical masking through to Raster Bar and real time Colour Replacement.

PlayBasic aims at compatibility first! over exploiting the latest DirectX hardware. So your personal computer doesn’t require the latest 3D movie hardware to use Play Basic. Nor do the games you produce. SO they’ll work on as a lot of systems as possible. So you can share your programs with the world. security

The package comes with a comprehensive coding environment, built in debugger as well 100’s of examples and Aid files to get you started. security If that’s not enough, We are always open to hearing your feedback on PlayBasic. security We want it to be as powerful, pliable and of course FUN as possible.

So have fun creating !

PlayBasic is a powerful game making utility, based upon the Easy-To-Use Basic coding language. PB was developed by game enthusiasts for game enthusiasts and incorporates more than 20 years experience in the area. Our aim is to create a language that would give PC users great flexibility, while providing them with a solid characteristic set for rapid game design. We want everybody to experience the fun and challenge of game making again.

Since PlayBasic is all about making games, it provides you with a wealth of graphical highlights at your finger tips. Ranging from Mapping (Creating worlds), Sprites, Pic effects, Cameras, Vector Shapes, Texture Mapping through to a full set of traditional 2D vector art (Dots/lines/boxes through to polygons).

Sprite capabilities are one the most critical parts of a game coding language. PlayBasics sprite engine not alone supports Rotation / Scaling / Flipping and Sprite Depth, but it also includes several real time pic manipulation effects such as Alpha Blending (Variable, Additive, Subtractive), logical masking through to Raster Bar and real time Colour Replacement just to name a few.

But, what would good is a game making language be without a good collision system ? Virtually useless ! So we’ve built in maintenance for up to seven different collision methods. Including Pixel Perfect Collision, Rect, Rotated Rect, Circular safety, Polygonal, Sliding and Sticky modes. Collision modes can be rotated / scaled and even mixed. Allowing you to can mix vector collision modes with pixel perfect collision and vice versa. Making PlayBasic’s collision system arguable the most advanced accessible !

PlayBasic package comes with a comprehensive code editor, built in Debugger, Helper Tools and over 400 hundred examples to get you started. Moreover, we are always open to your feedback! We want PlayBasic 1.63 to be as powerful, pliable and of course as much FUN as possible.

For all the latest details on PlayBasic 1.63 protect checking the local page and be sure to sign up on the forums for live updates.

Requirements:
- Pentium II 500 or above


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